Wednesday, December 17, 2008
Gold Milestone
We just submitted out Gold Milestone. I guess now I can get some sleep. Some much needed sleep.
Gold awaits us...
It's hard to believe that today (it's just past midnight as I write this) is going to be the last day of our production phase, and the submission of the Gold Master. In what can only be described as organised chaos, we've been working like mad to get everything finished. If only we had more time!!! I think we've all learned a lot of things, like how to do some things well, and how NOT to do some other things. Like making sure that for each system that we build there's at least two people who know how it works! Alternatively, creating more in-depth documentation so that anyone who needs to understand it can do so fully by checking the docs.
Oh well, I have to get back spending a bit more time on the project before getting a few hours sleep for the final day ahead.
Oh well, I have to get back spending a bit more time on the project before getting a few hours sleep for the final day ahead.
Tuesday, December 16, 2008
Down to the wire.
Well it seems theres always something to do even at the last second.
So many things to do and little time to do them, isnt it always this way.
Many lessons have been learned, "Planning is everything!".
Well back to work...
All best team.
Keegan
So many things to do and little time to do them, isnt it always this way.
Many lessons have been learned, "Planning is everything!".
Well back to work...
All best team.
Keegan
Textures!
1 Day Left
You heard the title, we have one day to go before we have to submit this thing. Everyone here is exhausted... Beyond exhausted actually. There is a special level of exhaustion reserved for game programmers, and workaholic insomniacs...
Wait...
Is there really a difference?
Wait...
Is there really a difference?
Wow, what can I say. We made some more progress today, I'm very happy with the results even though we still have much to do. We added what I think are some cool camera effects, and some extra rumble effects for the Xbox 360 controllers. We tweaked the controls and started fine tuning the menus which turned out to be not as simple as we thought. We're putting as much player feedback as we can so the experience is richer for the player. Also we have a tool for selecting the game configuration such as game resolution and hardware options. And we only have 2 days left!!! I still have some of my hair left, but it's going to be an interesting couple of days as the inevitable deadline marches towards us.
The excitement is building as the finish line approaches...I'll be glad to get some sleep at the end of the week!
The excitement is building as the finish line approaches...I'll be glad to get some sleep at the end of the week!
Monday, December 15, 2008
Final week
This is the final week for production. Actually the Gold build of the game has to be submitted on Wednesday then we have two days of post production, this will include compiling our Post Mortem document. I forget what it's like to have a free weekend. Most of us have spent every day for the past eight weeks working on this final project. I sure hope that all our hard work pays off in the end, I sure know that we deserve it.
Also, it's hard to believe that school is at an end. It has been thirty-two weeks since we started IG and man how the time seems to have gone by in a flash.
Also, it's hard to believe that school is at an end. It has been thirty-two weeks since we started IG and man how the time seems to have gone by in a flash.
Teaser Art
We're gunna' need a montage
Greetings
Well, we've got two days left to go, and as the title suggests, there are a lot of things that could be better. I wish we had another couple of weeks or so to work on the game, but unfortunately that is not the case. In two days, we have to submit this thang'.
A quick cliche,
Carpe Diem.
Well, we've got two days left to go, and as the title suggests, there are a lot of things that could be better. I wish we had another couple of weeks or so to work on the game, but unfortunately that is not the case. In two days, we have to submit this thang'.
A quick cliche,
Carpe Diem.
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