Monday, December 1, 2008

Making headway

Hello dear readers,

Many elements of the game are nearing completion and have started being tested in the game. Two players, sounds, shooting, the core time-travel mechanic, path-finding, stationary shooting turrets, ability for the player to place items on the map, a computer controlled enemy, animations for the time-travel/level reset graphics, keyboard/mouse and XBox 360 controller functionality, 3rd person camera with zoom, collision detection, mines, and the famed temporal anchor device have made an appearance in the game engine today. Though some are not quite in their final form of polished gameplay, it's good to see some visible results from our efforts over the past 3 weeks of development.

The plan is to wrap up most core development on the game Wednesday night, leaving us Thursday to iron-out bugs and Friday to tidy up the game, finish documentation and prepare for submission on Friday afternoon.

Onwards Ho!
Paul

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