Wednesday, December 3, 2008

Misconfudulation

Greetings,

Communication is key in the games industry. If you can't communicate efficiently and effectively, you put yourself in a very problematic position. Today, I was in that position.

It all started this morning at our round table meeting, when I complained about the fact that I couldn't start the HUD until we had written another piece of code that supports it (a dynamic buffer class). I also mentioned that one of the tasks I was working on yesterday couldn't be completed, due to that same piece of code. In the spirit of team-ship, my colleagues suggested a simple solution to the problem: "do it yourself." :P.

For the next few hours, I set about writing the dynamic buffer class. Little did I know, Nick (who sits directly opposite me) was working on the exact same piece of code...

Damnit.

So basically, I just did a lot of work, for nothing... And we're behind schedule... And now I have to go, because I've got to work on the HUD.

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