Tuesday, November 11, 2008

What Ben has to say about all this

Greetings. I am Ben, the Lead Designer on this project. It is my job to bring everyone's dreams to life, create wonderful, shiny things and most importantly, create a fun game.

After all this talk of making a game, I suppose I should actually explain what we're making.

In short, brace yourself...we're making a multi-player 3rd person action-strategy time-travel game with puzzle elements.

In long, we're creating a game where the player takes on the role of a space-merchant, who after a series of unfortunate events has crash-landed on an alien planet. On board the space-merchant's ship was a delicate load of Timecrystals, which became scattered about the area when he crashed. Your goal is to retrieve the Timecrystals, while outsmarting a rival merchant who has landed in the area and decided to take the Timecrystals for himself.

When a player touches a Timecrystal, time resets, kind of like what happened to Bill Murray in Groundhog Day. However, unlike Bill Murray, our space-merchant is able to see his past selves, or "Timeghosts" recreating the actions he took in the previous time line...

That's the core of our game. It takes a while to sink in, so I'll leave it at that for the mean time...

And remember, scooters are only dead if you let them be.

Benjamin Maher,
Lead designer.

1 comment:

  1. Wow! Sounds a little bit confusing on paper but sounds like it could be fun.
    Can't wait to have a go at the game!
    Good luck!

    Keep us updated!

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